BALL 1.5.0
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glRenderer.h File Reference
#include <BALL/VIEW/RENDERING/RENDERERS/renderer.h>
#include <BALL/MATHS/quaternion.h>
#include <BALL/VIEW/DATATYPE/colorRGBA.h>
#include <BALL/VIEW/KERNEL/geometricObject.h>
#include <BALL/VIEW/KERNEL/stage.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <BALL/VIEW/RENDERING/glDisplayList.h>
#include <BALL/DATATYPE/regularData3D.h>
#include <BALL/VIEW/RENDERING/RENDERERS/glRenderer.iC>

Go to the source code of this file.

Classes

class  BALL::VIEW::GLRenderer
 
class  BALL::VIEW::GLRenderer::WrongModes
 

Namespaces

namespace  BALL
 
namespace  BALL::VIEW
 

Macros

#define APIENTRY
 
#define BALL_GLRENDERER_PICKING_NUMBER_OF_MAX_OBJECTS   1000000
 

Macro Definition Documentation

◆ APIENTRY

#define APIENTRY

Definition at line 47 of file glRenderer.h.

◆ BALL_GLRENDERER_PICKING_NUMBER_OF_MAX_OBJECTS

#define BALL_GLRENDERER_PICKING_NUMBER_OF_MAX_OBJECTS   1000000

Definition at line 56 of file glRenderer.h.