#include <BALL/COMMON/global.h>
#include <BALL/VIEW/RENDERING/renderTarget.h>
#include <boost/static_assert.hpp>
#include <boost/type_traits/is_same.hpp>
Go to the source code of this file.
◆ BALL_DEFAULT_PIXEL_TYPE
#define BALL_DEFAULT_PIXEL_TYPE float |
◆ BALLVIEW_IS_SAME_TYPE
#define BALLVIEW_IS_SAME_TYPE |
( |
| aTypeA, |
|
|
| aTypeB ) |
Value:(boost::is_same<aTypeA, aTypeB>::value)
Macro checks at compile time, whether aTypeA
and aTypeB
are the same.
Definition at line 15 of file renderWindow.h.
◆ BALLVIEW_STATIC_ASSERT_TYPE_IS_CHAR_OR_FLOAT
#define BALLVIEW_STATIC_ASSERT_TYPE_IS_CHAR_OR_FLOAT |
( |
| aType | ) |
|
Value:
#define BALLVIEW_IS_SAME_TYPE(aTypeA, aTypeB)
Macro checks at compile time, whether aTypeA and aTypeB are the same.
Macro checks at compile time, whether aType
is int or float.
Definition at line 18 of file renderWindow.h.