#include <BALL/MOLMEC/COMMON/ruleProcessor.h>
Rule Processor class.
Definition at line 26 of file ruleProcessor.h.
◆ RuleProcessor() [1/3]
BALL::RuleProcessor::RuleProcessor |
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Constructors and Destructors Default constructor
◆ RuleProcessor() [2/3]
BALL::RuleProcessor::RuleProcessor |
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INIFile & | file, |
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const String & | prefix ) |
◆ RuleProcessor() [3/3]
BALL::RuleProcessor::RuleProcessor |
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const RuleProcessor & | rule_processor | ) |
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◆ ~RuleProcessor()
BALL::RuleProcessor::~RuleProcessor |
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◆ clear()
void BALL::RuleProcessor::clear |
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◆ destroy()
void BALL::RuleProcessor::destroy |
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◆ dump()
void BALL::RuleProcessor::dump |
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std::ostream & | s = std::cout | ) |
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◆ evaluate()
String BALL::RuleProcessor::evaluate |
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const Atom & | atom | ) |
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◆ finish()
virtual bool BALL::RuleProcessor::finish |
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virtual |
◆ initialize()
◆ isValid()
bool BALL::RuleProcessor::isValid |
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const |
◆ operator=()
◆ set()
void BALL::RuleProcessor::set |
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const RuleProcessor & | rule_processor | ) |
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◆ start()
virtual bool BALL::RuleProcessor::start |
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virtual |
◆ evaluator_
◆ valid_
bool BALL::RuleProcessor::valid_ |
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protected |