- Cal3D 0.11 API Reference -

global.h
1//****************************************************************************//
2// global.h //
3// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
4//****************************************************************************//
5// This library is free software; you can redistribute it and/or modify it //
6// under the terms of the GNU Lesser General Public License as published by //
7// the Free Software Foundation; either version 2.1 of the License, or (at //
8// your option) any later version. //
9//****************************************************************************//
10
11#ifndef CAL_GLOBAL_H
12#define CAL_GLOBAL_H
13
14//****************************************************************************//
15// Includes //
16//****************************************************************************//
17
18// autoconf/automake includes
19#ifdef HAVE_CONFIG_H
20#include <config.h>
21#endif
22
23// platform dependent includes
24#include "cal3d/platform.h"
25
26//****************************************************************************//
27// Define options
28//****************************************************************************//
29
30//Uncomment this if you want to use 16bit indices or configure the compiler
31
32//#define CAL_16BIT_INDICES
33
34#ifdef CAL_16BIT_INDICES
35typedef unsigned short CalIndex;
36#else
37typedef int CalIndex;
38#endif
39
40
41//****************************************************************************//
42// Global Cal3D namespace for constants, ... //
43//****************************************************************************//
44
45namespace cal3d
46{
47 // global typedefs
48 typedef void *UserData;
49
50 // file magic cookies
51 const char SKELETON_FILE_MAGIC[4] = { 'C', 'S', 'F', '\0' };
52 const char ANIMATION_FILE_MAGIC[4] = { 'C', 'A', 'F', '\0' };
53 const char MESH_FILE_MAGIC[4] = { 'C', 'M', 'F', '\0' };
54 const char MATERIAL_FILE_MAGIC[4] = { 'C', 'R', 'F', '\0' };
55
56 const char SKELETON_XMLFILE_MAGIC[4] = { 'X', 'S', 'F', '\0' };
57 const char ANIMATION_XMLFILE_MAGIC[4] = { 'X', 'A', 'F', '\0' };
58 const char MESH_XMLFILE_MAGIC[4] = { 'X', 'M', 'F', '\0' };
59 const char MATERIAL_XMLFILE_MAGIC[4] = { 'X', 'R', 'F', '\0' };
60
61 // library version // 0.11.0
62 const int LIBRARY_VERSION = 1100;
63
64 // file versions
65 const int CURRENT_FILE_VERSION = LIBRARY_VERSION;
66 const int EARLIEST_COMPATIBLE_FILE_VERSION = 699;
67
72 class CAL3D_API noncopyable
73 {
74 protected:
75 noncopyable() {}
76 ~noncopyable() {}
77 private: // emphasize the following members are private
79 const noncopyable& operator=(const noncopyable&);
80 };
81}
82
83namespace Cal = cal3d;
84
85#endif
Derive from noncopyable to mark your class as not having a copy constructor or operator=.
Definition global.h:73

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