- Cal3D 0.11 API Reference -

renderer.h
1//****************************************************************************//
2// renderer.h //
3// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
4//****************************************************************************//
5// This library is free software; you can redistribute it and/or modify it //
6// under the terms of the GNU Lesser General Public License as published by //
7// the Free Software Foundation; either version 2.1 of the License, or (at //
8// your option) any later version. //
9//****************************************************************************//
10
11#ifndef CAL_RENDERER_H
12#define CAL_RENDERER_H
13
14
15#include "cal3d/global.h"
16
17
18class CalModel;
19class CalSubmesh;
20
21
22class CAL3D_API CalRenderer
23{
24public:
25 CalRenderer(CalModel* pModel);
26 CalRenderer(CalRenderer* pRenderer);
27 ~CalRenderer() { }
28
29 bool beginRendering();
30 void endRendering();
31 void getAmbientColor(unsigned char *pColorBuffer);
32 void getDiffuseColor(unsigned char *pColorBuffer);
33 int getFaceCount();
34 int getFaces(CalIndex *pFaceBuffer);
35 int getMapCount();
36 Cal::UserData getMapUserData(int mapId);
37 int getMeshCount();
38 int getNormals(float *pNormalBuffer, int stride=0);
39 float getShininess();
40 void getSpecularColor(unsigned char *pColorBuffer);
41 int getSubmeshCount(int meshId);
42 int getTextureCoordinates(int mapId, float *pTextureCoordinateBuffer, int stride=0);
43 int getVertexCount();
44 int getVertices(float *pVertexBuffer, int stride=0);
45 int getTangentSpaces(int mapId, float *pTangentSpaceBuffer, int stride=0);
46 int getVerticesAndNormals(float *pVertexBuffer, int stride=0);
47 int getVerticesNormalsAndTexCoords(float *pVertexBuffer,int NumTexCoords=1);
48 bool isTangentsEnabled(int mapId);
49 bool selectMeshSubmesh(int meshId, int submeshId);
50 void setNormalization(bool normalize);
51
52private:
53 CalModel *m_pModel;
54 CalSubmesh *m_pSelectedSubmesh;
55};
56
57#endif
58
59//****************************************************************************//
Definition model.h:31
Definition renderer.h:23
Definition submesh.h:23

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