27#ifndef _CEGUIDirect3D10ViewportTarget_h_
28#define _CEGUIDirect3D10ViewportTarget_h_
30#include "CEGUI/RendererModules/Direct3D10/RenderTarget.h"
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition RendererModules/Direct3D10/RenderTarget.h:53
Renderer implementation using Direct3D 10.
Definition RendererModules/Direct3D10/Renderer.h:69
Direct3D10 based RenderTarget that represents the screen or a portion of it.
Definition Direct3D10/ViewportTarget.h:37
Direct3D10ViewportTarget(Direct3D10Renderer &owner)
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initia...
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Direct3D10ViewportTarget(Direct3D10Renderer &owner, const Rectf &area)
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1