Crazy Eddie's GUI System 0.8.7
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RendererModules/Direct3D10/Texture.h
1/***********************************************************************
2 created: Sat Mar 7 2009
3 author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27#ifndef _CEGUIDirect3D10Texture_h_
28#define _CEGUIDirect3D10Texture_h_
29
30#include "../../Texture.h"
31#include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32#include "../../Size.h"
33#include "../../Vector.h"
34
35#if defined(_MSC_VER)
36# pragma warning(push)
37# pragma warning(disable : 4251)
38#endif
39
40// d3d forward refs
41struct ID3D10Device;
42struct ID3D10Texture2D;
43struct ID3D10ShaderResourceView;
44
45// Start of CEGUI namespace section
46namespace CEGUI
47{
49class D3D10_GUIRENDERER_API Direct3D10Texture : public Texture
50{
51public:
57 void setDirect3DTexture(ID3D10Texture2D* tex);
58
66 ID3D10Texture2D* getDirect3DTexture() const;
67
75 ID3D10ShaderResourceView* getDirect3DShaderResourceView() const;
76
84 void setOriginalDataSize(const Sizef& sz);
85
86 // implement abstract members from base class.
87 const String& getName() const;
88 const Sizef& getSize() const;
89 const Sizef& getOriginalDataSize() const;
90 const Vector2f& getTexelScaling() const;
91 void loadFromFile(const String& filename, const String& resourceGroup);
92 void loadFromMemory(const void* buffer, const Sizef& buffer_size,
93 PixelFormat pixel_format);
94 void blitFromMemory(const void* sourceData, const Rectf& area);
95 void blitToMemory(void* targetData);
96 bool isPixelFormatSupported(const PixelFormat fmt) const;
97
98protected:
99 // Friends to allow Renderer to peform construction and destruction
100 friend Texture& Direct3D10Renderer::createTexture(const String&);
101 friend Texture& Direct3D10Renderer::createTexture(const String&,
102 const String&,
103 const String&);
104 friend Texture& Direct3D10Renderer::createTexture(const String&,
105 const Sizef&);
106 //friend Texture& Direct3D10Renderer::createTexture(ID3D10Texture2D* tex);
107 friend void Direct3D10Renderer::destroyTexture(Texture&);
108 friend void Direct3D10Renderer::destroyTexture(const String&);
109
111 Direct3D10Texture(ID3D10Device& device, const String&);
113 Direct3D10Texture(ID3D10Device& device, const String&,
114 const String& filename, const String& resourceGroup);
116 Direct3D10Texture(ID3D10Device& device, const String&, const Sizef& sz);
118 Direct3D10Texture(ID3D10Device& device, const String&, ID3D10Texture2D* tex);
121
130
132 ID3D10Device& d_device;
134 ID3D10Texture2D* d_texture;
136 ID3D10ShaderResourceView* d_resourceView;
145};
146
147
148} // End of CEGUI namespace section
149
150#if defined(_MSC_VER)
151# pragma warning(pop)
152#endif
153
154#endif // end of guard _CEGUIDirect3D10Texture_h_
Texture implementation for the Direct3D10Renderer.
Definition RendererModules/Direct3D10/Texture.h:50
void setOriginalDataSize(const Sizef &sz)
Sets what the texture should consider as the original data size.
void blitFromMemory(const void *sourceData, const Rectf &area)
Performs an area memory blit to the texture.
Vector2f d_texelScaling
cached pixel to texel mapping scale values.
Definition RendererModules/Direct3D10/Texture.h:142
Sizef d_size
Size of the texture.
Definition RendererModules/Direct3D10/Texture.h:138
void setDirect3DTexture(ID3D10Texture2D *tex)
set the D3D10 texture that this Texture is based on to the specified texture.
ID3D10Device & d_device
D3D device used to do the business.
Definition RendererModules/Direct3D10/Texture.h:132
void updateTextureSize()
set d_size to actual texture size (d_dataSize is used if query fails)
ID3D10Texture2D * getDirect3DTexture() const
Return the internal D3D10 texture used by this Texture object.
const String & getName() const
Returns the name given to the texture when it was created.
void initialiseShaderResourceView()
creates shader resource view for the current D3D texture
ID3D10Texture2D * d_texture
The D3D 10 texture we're wrapping.
Definition RendererModules/Direct3D10/Texture.h:134
ID3D10ShaderResourceView * d_resourceView
Shader resource view for the texture.
Definition RendererModules/Direct3D10/Texture.h:136
Direct3D10Texture(ID3D10Device &device, const String &)
Basic constructor.
void loadFromMemory(const void *buffer, const Sizef &buffer_size, PixelFormat pixel_format)
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the im...
bool isPixelFormatSupported(const PixelFormat fmt) const
Return whether the specified pixel format is supported by the system for the CEGUI::Texture implement...
Direct3D10Texture(ID3D10Device &device, const String &, const Sizef &sz)
Construct texture with a given size.
void updateCachedScaleValues()
updates cached scale value used to map pixels to texture co-ords.
Direct3D10Texture(ID3D10Device &device, const String &, const String &filename, const String &resourceGroup)
Construct texture from an image file.
void blitToMemory(void *targetData)
Performs a complete blit from the texture surface to memory.
void loadFromFile(const String &filename, const String &resourceGroup)
Loads the specified image file into the texture. The texture is resized as required to hold the image...
virtual ~Direct3D10Texture()
Destructor.
void cleanupDirect3D10Texture()
clean up the internal texture.
Sizef d_dataSize
original pixel of size data loaded into texture
Definition RendererModules/Direct3D10/Texture.h:140
ID3D10ShaderResourceView * getDirect3DShaderResourceView() const
Return the internal D3D10 shader resource view for the texture.
const Sizef & getSize() const
Returns the current pixel size of the texture.
Direct3D10Texture(ID3D10Device &device, const String &, ID3D10Texture2D *tex)
Construct texture that wraps an existing D3D10 texture.
const Sizef & getOriginalDataSize() const
Returns the original pixel size of the data loaded into the texture.
const String d_name
The name used when the texture was created.
Definition RendererModules/Direct3D10/Texture.h:144
const Vector2f & getTexelScaling() const
Returns pixel to texel scale values that should be used for converting pixel values to texture co-ord...
String class used within the GUI system.
Definition String.h:64
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
PixelFormat
Enumerated type containing the supported pixel formats that can be passed to loadFromMemory.
Definition Texture.h:62
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1