27#ifndef _CEGUIDirect3D9TextureTarget_h_
28#define _CEGUIDirect3D9TextureTarget_h_
30#include "CEGUI/RendererModules/Direct3D9/RenderTarget.h"
31#include "../../TextureTarget.h"
36# pragma warning(disable : 4250)
37# pragma warning(disable : 4251)
43class Direct3D9Texture;
Intermediate Direct3D9 implementation of a RenderTarget.
Definition RendererModules/Direct3D9/RenderTarget.h:48
Renderer class to interface with Direct3D 9.
Definition RendererModules/Direct3D9/Renderer.h:65
Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via .
Definition RendererModules/Direct3D9/TextureTarget.h:47
void disableRenderTexture()
switch back to previous surface
void cleanupRenderTexture()
clean up the texture used for rendering.
static const float DEFAULT_SIZE
default size of created texture objects
Definition RendererModules/Direct3D9/TextureTarget.h:71
LPDIRECT3DSURFACE9 d_prevColourSurface
colour surface that was in use before this target was activated.
Definition RendererModules/Direct3D9/TextureTarget.h:96
void resizeRenderTexture()
resize the texture
Texture & getTexture() const
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
LPDIRECT3DTEXTURE9 d_texture
Direct3D9 texture that's rendered to.
Definition RendererModules/Direct3D9/TextureTarget.h:90
static String generateTextureName()
helper to generate unique texture names
Direct3D9Texture * d_CEGUITexture
we use this to wrap d_texture so it can be used by the core CEGUI lib.
Definition RendererModules/Direct3D9/TextureTarget.h:94
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
void enableRenderTexture()
switch to the texture surface & depth buffer
void postD3DReset()
auto called via the Renderer after Reset on the Direct3DDevice9.
void preD3DReset()
auto called via the Renderer prior to Reset on the Direct3DDevice9.
void activate()
Activate the render target and put it in a state ready to be drawn to.
bool isRenderingInverted() const
Return whether rendering done on the target texture is inverted in relation to regular textures.
void clear()
Clear the surface of the underlying texture.
void deactivate()
Deactivate the render target after having completed rendering.
void declareRenderSize(const Sizef &sz)
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming renderi...
LPDIRECT3DSURFACE9 d_surface
Direct3D9 surface for the texture.
Definition RendererModules/Direct3D9/TextureTarget.h:92
void initialiseRenderTexture()
allocate and set up the texture used for rendering.
static uint s_textureNumber
static data used for creating texture names
Definition RendererModules/Direct3D9/TextureTarget.h:73
Texture implementation for the Direct3D9Renderer.
Definition RendererModules/Direct3D9/Texture.h:45
String class used within the GUI system.
Definition String.h:64
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1