Crazy Eddie's GUI System 0.8.7
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Abstract ImageLoader class. An image loader encapsulate the loading of a texture. More...
#include <ImageCodec.h>
Inherits CEGUI::AllocatedObject< ImageCodec >.
Inherited by CEGUI::CoronaImageCodec, CEGUI::DevILImageCodec, CEGUI::FreeImageImageCodec, CEGUI::IrrlichtImageCodec, CEGUI::OgreImageCodec, CEGUI::PVRImageCodec, CEGUI::SDL2ImageCodec, CEGUI::SILLYImageCodec, CEGUI::STBImageCodec, and CEGUI::TGAImageCodec.
Public Member Functions | |
virtual | ~ImageCodec () |
Destructor. | |
const String & | getIdentifierString () const |
Return the name of the image codec object. | |
const String & | getSupportedFormat () const |
Return the list of image file format supported. | |
virtual Texture * | load (const RawDataContainer &data, Texture *result)=0 |
Load an image from a memory buffer. | |
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Protected Member Functions | |
ImageCodec (const String &name) | |
Protected Attributes | |
String | d_supportedFormat |
list all image file format supported | |
Abstract ImageLoader class. An image loader encapsulate the loading of a texture.
This class define the loading of an abstract
const String & CEGUI::ImageCodec::getIdentifierString | ( | ) | const |
Return the name of the image codec object.
Return the name of the image codec
const String & CEGUI::ImageCodec::getSupportedFormat | ( | ) | const |
Return the list of image file format supported.
Return a list of space separated image format supported by this codec
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pure virtual |
Load an image from a memory buffer.
data | the image data |
result | the texture to use for storing the image data |
Implemented in CEGUI::CoronaImageCodec, CEGUI::DevILImageCodec, CEGUI::FreeImageImageCodec, CEGUI::IrrlichtImageCodec, CEGUI::OgreImageCodec, CEGUI::PVRImageCodec, CEGUI::SDL2ImageCodec, CEGUI::SILLYImageCodec, CEGUI::STBImageCodec, and CEGUI::TGAImageCodec.