27#ifndef _CEGUIDirect3D10TextureTarget_h_
28#define _CEGUIDirect3D10TextureTarget_h_
30#include "CEGUI/RendererModules/Direct3D10/RenderTarget.h"
31#include "../../TextureTarget.h"
35# pragma warning(disable : 4250)
36# pragma warning(disable : 4251)
40struct ID3D10Texture2D;
41struct ID3D10RenderTargetView;
42struct ID3D10DepthStencilView;
47class Direct3D10Texture;
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition RendererModules/Direct3D10/RenderTarget.h:53
Renderer implementation using Direct3D 10.
Definition RendererModules/Direct3D10/Renderer.h:69
Direct3D10TextureTarget - allows rendering to Direct3D 10 textures.
Definition RendererModules/Direct3D10/TextureTarget.h:51
Direct3D10Texture * d_CEGUITexture
we use this to wrap d_texture so it can be used by the core CEGUI lib.
Definition RendererModules/Direct3D10/TextureTarget.h:91
static const float DEFAULT_SIZE
default size of created texture objects
Definition RendererModules/Direct3D10/TextureTarget.h:69
void initialiseRenderTexture()
allocate and set up the texture used for rendering.
static uint s_textureNumber
static data used for creating texture names
Definition RendererModules/Direct3D10/TextureTarget.h:71
void declareRenderSize(const Sizef &sz)
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming renderi...
void activate()
Activate the render target and put it in a state ready to be drawn to.
void resizeRenderTexture()
resize the texture
void deactivate()
Deactivate the render target after having completed rendering.
void clear()
Clear the surface of the underlying texture.
static String generateTextureName()
helper to generate unique texture names
ID3D10RenderTargetView * d_renderTargetView
render target view for d_texture
Definition RendererModules/Direct3D10/TextureTarget.h:89
void cleanupRenderTexture()
clean up the texture used for rendering.
Texture & getTexture() const
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
ID3D10RenderTargetView * d_previousRenderTargetView
render target view that was bound before this target was activated
Definition RendererModules/Direct3D10/TextureTarget.h:93
void disableRenderTexture()
switch back to previous surface
bool isRenderingInverted() const
Return whether rendering done on the target texture is inverted in relation to regular textures.
void enableRenderTexture()
switch to the texture surface & depth buffer
ID3D10DepthStencilView * d_previousDepthStencilView
depth stencil view that was bound before this target was activated
Definition RendererModules/Direct3D10/TextureTarget.h:95
ID3D10Texture2D * d_texture
Direct3D10 texture that's rendered to.
Definition RendererModules/Direct3D10/TextureTarget.h:87
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Texture implementation for the Direct3D10Renderer.
Definition RendererModules/Direct3D10/Texture.h:50
String class used within the GUI system.
Definition String.h:64
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1