30#define RandPoissonT_h 1
41class RandPoissonT :
public RandPoisson {
45 RandPoissonT ( HepRandomEngine& anEngine,
double m=1.0 );
46 RandPoissonT ( HepRandomEngine* anEngine,
double m=1.0 );
61 std::ostream &
put ( std::ostream & os )
const;
62 std::istream &
get ( std::istream & is );
66 static long shoot(
double m=1.0 );
68 static void shootArray (
const int size,
long* vect,
double m=1.0 );
73 static long shoot( HepRandomEngine* anEngine,
double m=1.0 );
76 const int size,
long* vect,
double m=1.0 );
82 long fire(
double m );
84 void fireArray (
const int size,
long* vect );
85 void fireArray (
const int size,
long* vect,
double m);
90 std::string
name()
const;
103#ifdef ENABLE_BACKWARDS_COMPATIBILITY
105using namespace CLHEP;
108#include "CLHEP/Random/RandPoissonT.icc"
static void shootArray(const int size, long *vect, double m=1.0)
std::istream & get(std::istream &is)
static long shoot(double m=1.0)
void fireArray(const int size, long *vect)
std::ostream & put(std::ostream &os) const
RandPoissonT(HepRandomEngine &anEngine, double m=1.0)
static std::string distributionName()
HepRandomEngine & engine()
static void shootArray(HepRandomEngine *anEngine, const int size, long *vect, double m=1.0)