0.9.9 API documentation
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GLM_GTX_transform

Include <glm/gtx/transform.hpp> to use the features of this extension. More...

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (T angle, vec< 3, T, Q > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (vec< 3, T, Q > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (vec< 3, T, Q > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
 

Detailed Description

Include <glm/gtx/transform.hpp> to use the features of this extension.

Add transformation matrices

Function Documentation

◆ rotate()

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate ( T angle,
vec< 3, T, Q > const & v )

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform

◆ scale()

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale ( vec< 3, T, Q > const & v)

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform

◆ translate()

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate ( vec< 3, T, Q > const & v)

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

See also
GLM_GTC_matrix_transform
GLM_GTX_transform