0.9.9 API documentation
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Include <glm/gtc/random.hpp> to use the features of this extension. More...

Functions

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution.
 
template<typename genType >
GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution.
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution.
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.
 

Detailed Description

Include <glm/gtc/random.hpp> to use the features of this extension.

Generate random number from various distribution methods.

Function Documentation

◆ ballRand()

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand ( T Radius)

Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.

See also
GLM_GTC_random

◆ circularRand()

template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand ( T Radius)

Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.

See also
GLM_GTC_random

◆ diskRand()

template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand ( T Radius)

Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.

See also
GLM_GTC_random

◆ gaussRand()

template<typename genType >
GLM_FUNC_DECL genType gaussRand ( genType Mean,
genType Deviation )

Generate random numbers in the interval [Min, Max], according a gaussian distribution.

See also
GLM_GTC_random

◆ linearRand() [1/2]

template<typename genType >
GLM_FUNC_DECL genType linearRand ( genType Min,
genType Max )

Generate random numbers in the interval [Min, Max], according a linear distribution.

Parameters
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
Template Parameters
genTypeValue type. Currently supported: float or double scalars.
See also
GLM_GTC_random

◆ linearRand() [2/2]

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > linearRand ( vec< L, T, Q > const & Min,
vec< L, T, Q > const & Max )

Generate random numbers in the interval [Min, Max], according a linear distribution.

Parameters
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
Template Parameters
TValue type. Currently supported: float or double.
See also
GLM_GTC_random

◆ sphericalRand()

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand ( T Radius)

Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.

See also
GLM_GTC_random