Class ShaderAttributeObject

Direct Known Subclasses:
ShaderAttributeArray, ShaderAttributeValue

public abstract class ShaderAttributeObject extends ShaderAttribute
The ShaderAttributeObject class is an abstract class that encapsulates a uniform shader attribute whose value is specified explicitly. This class has concrete subclasses for single-value attributes (ShaderAttributeValue) and array attributes (ShaderAttributeArray). The shader variable attrName is explicitly set to the specified value during rendering. attrName must be the name of a valid uniform attribute in the shader in which it is used. Otherwise, the attribute name will be ignored and a runtime error may be generated. The value must be an instance of one of the allowed classes or an array of one the allowed classes. The allowed classes are: Integer, Float, Tuple{2,3,4}{i,f}, Matrix{3,4}f. A ClassCastException will be thrown if a specified value object is not one of the allowed types. Further, the type of the value is immutable once a ShaderAttributeObject is constructed. Subsequent setValue operations must be called with an object of the same type as the one that was used to construct the ShaderAttributeObject. Finally, the type of the value object must match the type of the corresponding attrName variable in the shader in which it is used. Otherwise, the shader will not be able to use the attribute and a runtime error may be generated.
Since:
Java 3D 1.4
See Also:
  • Field Details

    • ALLOW_VALUE_READ

      public static final int ALLOW_VALUE_READ
      Specifies that this ShaderAttributeObject allows reading its value.
      See Also:
    • ALLOW_VALUE_WRITE

      public static final int ALLOW_VALUE_WRITE
      Specifies that this ShaderAttributeObject allows writing its value.
      See Also:
  • Method Details

    • getValue

      public abstract Object getValue()
      Retrieves the value of this shader attribute. A copy of the object is returned.
      Returns:
      a copy of the value of this shader attribute
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • setValue

      public abstract void setValue(Object value)
      Sets the value of this shader attribute to the specified value. A copy of the object is stored.
      Parameters:
      value - the new value of the shader attribute
      Throws:
      NullPointerException - if value is null
      ClassCastException - if value is not an instance of the same base class as the object used to construct this shader attribute object.
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
    • getValueClass

      public Class getValueClass()
      Retrieves the base class of the value of this shader attribute. This class will always be one of the allowable classes, even if a subclass was used to construct this shader attribute object. For example, if this shader attribute object was constructed with an instance of javax.vecmath.Point3f, the returned class would be javax.vecmath.Tuple3f.
      Returns:
      the base class of the value of this shader attribute
      Throws:
      CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph