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osl::GenerateAllMoves Struct Reference

#include <allMoves.h>

Static Public Member Functions

static void generate (Player p, const NumEffectState &state, MoveVector &)
 
template<Player P>
static void generate (const NumEffectState &state, MoveVector &out)
 
template<Player P>
static void generateOnBoard (const NumEffectState &state, MoveVector &out)
 

Detailed Description

Definition at line 45 of file allMoves.h.

Member Function Documentation

◆ generate() [1/2]

template<Player P>
static void osl::GenerateAllMoves::generate ( const NumEffectState & state,
MoveVector & out )
inlinestatic

Definition at line 49 of file allMoves.h.

References osl::move_generator::AllMoves< Action >::generate().

◆ generate() [2/2]

void osl::GenerateAllMoves::generate ( Player p,
const NumEffectState & state,
MoveVector & out )
static

◆ generateOnBoard()

template<Player P>
static void osl::GenerateAllMoves::generateOnBoard ( const NumEffectState & state,
MoveVector & out )
inlinestatic

The documentation for this struct was generated from the following files: