My Project
addEffectWithEffect.cc
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3#ifdef RELEASE
5#endif
6
7namespace osl{
8 // explicit template instantiation
9 namespace move_generator
10 {
16 // for fixed depth search
19 //
22 } // namespace move_generator
23} // namespace osl
24// ;;; Local Variables:
25// ;;; mode:c++
26// ;;; c-basic-offset:2
27// ;;; End:
利きを持つ局面
static void generate(const NumEffectState &state, Square target, Action &action, bool &hasPawnCheckmate)
move_action::Store store_t
Player
Definition basic_type.h:8
指手を MoveVector に保管
Definition move_action.h:16
static void generate(Player player, const NumEffectState &state, Square target, move_action::Store &store)
対象とするマスに利きを付ける手を生成する.