6 namespace move_generator
static void generate(Player turn, const NumEffectState &state, Piece target, MoveVector &)
static void generatePtype(const NumEffectState &state, Piece p, Action &action, int dirMask=0)
Generate moves without stating the Ptype as template param.
static void generate(const NumEffectState &state, Piece p, Action &action, int dirMask=0)
Generate moves without stating the Ptype as template param.