#include <kingTable.h>
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enum | { DIM = 17 * 128 * 2
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template<Player Attack> |
static void | countEffectAndPiecesBoth (const NumEffectState &state, PieceMask &effect25, PieceMask &effect_supported, int &attack_effect, int &attack_piece, int &defense_effect, int &defence_piece, int &attack_piece_supported, CArray< int, 5 > &effect_vertical, CArray< int, 5 > &king_vertical) |
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static void | setUp (const Weights &weights) |
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static int | eval (const NumEffectState &, int black_attack_effect, int black_attack_piece, int white_attack_effect, int white_attack_piece, int black_defense_effect, int black_defense_piece, int white_defense_effect, int white_defense_piece) |
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static int | index (int effect, int piece_count) |
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Definition at line 139 of file kingTable.h.
◆ anonymous enum
◆ countEffectAndPiecesBoth()
template void osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth< WHITE > |
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const NumEffectState & | state, |
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PieceMask & | effect25, |
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PieceMask & | effect_supported, |
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int & | attack_effect, |
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int & | attack_piece, |
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int & | defense_effect, |
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int & | defence_piece, |
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int & | attack_piece_supported, |
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CArray< int, 5 > & | effect_vertical, |
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CArray< int, 5 > & | king_vertical ) |
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◆ eval()
static int osl::eval::ml::King25EffectBoth::eval |
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const NumEffectState & | , |
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int | black_attack_effect, |
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int | black_attack_piece, |
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int | white_attack_effect, |
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int | white_attack_piece, |
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int | black_defense_effect, |
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int | black_defense_piece, |
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int | white_defense_effect, |
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int | white_defense_piece ) |
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inlinestatic |
◆ index()
static int osl::eval::ml::King25EffectBoth::index |
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int | effect, |
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int | piece_count ) |
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inlinestaticprivate |
◆ setUp()
void osl::eval::ml::King25EffectBoth::setUp |
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const Weights & | weights | ) |
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static |
◆ attack_table
◆ defense_table
The documentation for this class was generated from the following files: