SDL 3.0
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#include <SDL_gpu.h>
A structure specifying the parameters of the graphics pipeline depth stencil state.
SDL_GPUStencilOpState SDL_GPUDepthStencilState::back_stencil_state |
Uint8 SDL_GPUDepthStencilState::compare_mask |
SDL_GPUCompareOp SDL_GPUDepthStencilState::compare_op |
bool SDL_GPUDepthStencilState::enable_depth_test |
bool SDL_GPUDepthStencilState::enable_depth_write |
bool SDL_GPUDepthStencilState::enable_stencil_test |
SDL_GPUStencilOpState SDL_GPUDepthStencilState::front_stencil_state |
Uint8 SDL_GPUDepthStencilState::write_mask |