SDL
3.0
Here is a list of all functions with links to the files they belong to:
- r -
SDL_RaiseWindow() :
SDL_video.h
SDL_rand() :
SDL_stdinc.h
SDL_rand_bits() :
SDL_stdinc.h
SDL_rand_bits_r() :
SDL_stdinc.h
SDL_rand_r() :
SDL_stdinc.h
SDL_randf() :
SDL_stdinc.h
SDL_randf_r() :
SDL_stdinc.h
SDL_ReadAsyncIO() :
SDL_asyncio.h
SDL_ReadIO() :
SDL_iostream.h
SDL_ReadProcess() :
SDL_process.h
SDL_ReadS16BE() :
SDL_iostream.h
SDL_ReadS16LE() :
SDL_iostream.h
SDL_ReadS32BE() :
SDL_iostream.h
SDL_ReadS32LE() :
SDL_iostream.h
SDL_ReadS64BE() :
SDL_iostream.h
SDL_ReadS64LE() :
SDL_iostream.h
SDL_ReadS8() :
SDL_iostream.h
SDL_ReadStorageFile() :
SDL_storage.h
SDL_ReadSurfacePixel() :
SDL_surface.h
SDL_ReadSurfacePixelFloat() :
SDL_surface.h
SDL_ReadU16BE() :
SDL_iostream.h
SDL_ReadU16LE() :
SDL_iostream.h
SDL_ReadU32BE() :
SDL_iostream.h
SDL_ReadU32LE() :
SDL_iostream.h
SDL_ReadU64BE() :
SDL_iostream.h
SDL_ReadU64LE() :
SDL_iostream.h
SDL_ReadU8() :
SDL_iostream.h
SDL_RectEmpty() :
SDL_rect.h
SDL_RectEmptyFloat() :
SDL_rect.h
SDL_RectsEqual() :
SDL_rect.h
SDL_RectsEqualEpsilon() :
SDL_rect.h
SDL_RectsEqualFloat() :
SDL_rect.h
SDL_RectToFRect() :
SDL_rect.h
SDL_RegisterEvents() :
SDL_events.h
SDL_ReleaseCameraFrame() :
SDL_camera.h
SDL_ReleaseGPUBuffer() :
SDL_gpu.h
SDL_ReleaseGPUComputePipeline() :
SDL_gpu.h
SDL_ReleaseGPUFence() :
SDL_gpu.h
SDL_ReleaseGPUGraphicsPipeline() :
SDL_gpu.h
SDL_ReleaseGPUSampler() :
SDL_gpu.h
SDL_ReleaseGPUShader() :
SDL_gpu.h
SDL_ReleaseGPUTexture() :
SDL_gpu.h
SDL_ReleaseGPUTransferBuffer() :
SDL_gpu.h
SDL_ReleaseWindowFromGPUDevice() :
SDL_gpu.h
SDL_ReloadGamepadMappings() :
SDL_gamepad.h
SDL_RemoveEventWatch() :
SDL_events.h
SDL_RemoveHintCallback() :
SDL_hints.h
SDL_RemovePath() :
SDL_filesystem.h
SDL_RemoveStoragePath() :
SDL_storage.h
SDL_RemoveSurfaceAlternateImages() :
SDL_surface.h
SDL_RemoveTimer() :
SDL_timer.h
SDL_RemoveTrayEntry() :
SDL_tray.h
SDL_RenamePath() :
SDL_filesystem.h
SDL_RenameStoragePath() :
SDL_storage.h
SDL_RenderClear() :
SDL_render.h
SDL_RenderClipEnabled() :
SDL_render.h
SDL_RenderCoordinatesFromWindow() :
SDL_render.h
SDL_RenderCoordinatesToWindow() :
SDL_render.h
SDL_RenderDebugText() :
SDL_render.h
SDL_RenderDebugTextFormat() :
SDL_render.h
SDL_RenderFillRect() :
SDL_render.h
SDL_RenderFillRects() :
SDL_render.h
SDL_RenderGeometry() :
SDL_render.h
SDL_RenderGeometryRaw() :
SDL_render.h
SDL_RenderLine() :
SDL_render.h
SDL_RenderLines() :
SDL_render.h
SDL_RenderPoint() :
SDL_render.h
SDL_RenderPoints() :
SDL_render.h
SDL_RenderPresent() :
SDL_render.h
SDL_RenderReadPixels() :
SDL_render.h
SDL_RenderRect() :
SDL_render.h
SDL_RenderRects() :
SDL_render.h
SDL_RenderTexture() :
SDL_render.h
SDL_RenderTexture9Grid() :
SDL_render.h
SDL_RenderTextureAffine() :
SDL_render.h
SDL_RenderTextureRotated() :
SDL_render.h
SDL_RenderTextureTiled() :
SDL_render.h
SDL_RenderViewportSet() :
SDL_render.h
SDL_ReportAssertion() :
SDL_assert.h
SDL_ResetAssertionReport() :
SDL_assert.h
SDL_ResetHint() :
SDL_hints.h
SDL_ResetHints() :
SDL_hints.h
SDL_ResetKeyboard() :
SDL_keyboard.h
SDL_ResetLogPriorities() :
SDL_log.h
SDL_RestoreWindow() :
SDL_video.h
SDL_ResumeAudioDevice() :
SDL_audio.h
SDL_ResumeAudioStreamDevice() :
SDL_audio.h
SDL_ResumeHaptic() :
SDL_haptic.h
SDL_round() :
SDL_stdinc.h
SDL_roundf() :
SDL_stdinc.h
SDL_RumbleGamepad() :
SDL_gamepad.h
SDL_RumbleGamepadTriggers() :
SDL_gamepad.h
SDL_RumbleJoystick() :
SDL_joystick.h
SDL_RumbleJoystickTriggers() :
SDL_joystick.h
SDL_RunApp() :
SDL_main.h
SDL_RunHapticEffect() :
SDL_haptic.h
SDL_RunOnMainThread() :
SDL_init.h
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