#include "splash.h"
#include "eglapp.h"
#include "miregl.h"
#include <assert.h>
#include <glib.h>
#include <string.h>
#include <GLES2/gl2.h>
#include <mutex>
#include "spinner_glow.h"
#include "spinner_logo.h"
◆ LIGHT_AUBERGINE
#define LIGHT_AUBERGINE 0.466666667f, 0.297297297f, 0.435294118f |
◆ AnimationValues
◆ createShaderProgram()
GLuint createShaderProgram |
( |
const char * | vertexShaderSrc, |
|
|
const char * | fragmentShaderSrc ) |
◆ updateAnimation()
◆ uploadTexture()
template<typename Image >
void uploadTexture |
( |
GLuint | id, |
|
|
Image & | image ) |
Copyright © 2012-2025
Canonical Ltd.
Generated on Sun Mar 2 17:34:18 UTC 2025
This documentation is licensed under the GPL version 2 or 3.