escript Revision_
speckley::WaveAssembler3D Class Reference

#include <WaveAssembler3D.h>

Inheritance diagram for speckley::WaveAssembler3D:
speckley::AbstractAssembler

Public Member Functions

 WaveAssembler3D (escript::const_Domain_ptr dom, const double *dx, const dim_t *NE, const dim_t *NN, const DataMap &c)
 
 ~WaveAssembler3D ()
 
virtual void assemblePDESingle (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
 
virtual void assemblePDEBoundarySingle (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
 
virtual void assemblePDESingleReduced (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
 
virtual void assemblePDEBoundarySingleReduced (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
 
virtual void assemblePDESystem (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
 
virtual void assemblePDEBoundarySystem (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
 
virtual void assemblePDESystemReduced (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
 
virtual void assemblePDEBoundarySystemReduced (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
 
virtual void assemblePDESingle (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const
 
virtual void assemblePDEBoundarySingle (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const
 
virtual void assemblePDESingleReduced (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const
 
virtual void assemblePDEBoundarySingleReduced (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const
 
virtual void assemblePDESystem (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const
 
virtual void assemblePDEBoundarySystem (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const
 
virtual void assemblePDESystemReduced (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const
 
virtual void assemblePDEBoundarySystemReduced (escript::AbstractSystemMatrix *mat, escript::Data &rhs, const DataMap &coefs) const
 
void collateFunctionSpaceTypes (std::vector< int > &fsTypes, const DataMap &coefs) const
 
- Public Member Functions inherited from speckley::AbstractAssembler
virtual ~AbstractAssembler ()
 

Protected Member Functions

 POINTER_WRAPPER_CLASS (const Brick) domain
 

Protected Attributes

const double * m_dx
 
const dim_tm_NE
 
const dim_tm_NN
 
bool isHTI
 
bool isVTI
 
escript::Data c11
 
escript::Data c12
 
escript::Data c13
 
escript::Data c23
 
escript::Data c33
 
escript::Data c44
 
escript::Data c66
 

Constructor & Destructor Documentation

◆ WaveAssembler3D()

speckley::WaveAssembler3D::WaveAssembler3D ( escript::const_Domain_ptr dom,
const double * dx,
const dim_t * NE,
const dim_t * NN,
const DataMap & c )
inline

◆ ~WaveAssembler3D()

speckley::WaveAssembler3D::~WaveAssembler3D ( )
inline

Member Function Documentation

◆ assemblePDEBoundarySingle() [1/2]

void speckley::WaveAssembler3D::assemblePDEBoundarySingle ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const DataMap & coefs ) const
virtual

◆ assemblePDEBoundarySingle() [2/2]

void speckley::WaveAssembler3D::assemblePDEBoundarySingle ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const escript::Data & d,
const escript::Data & y ) const
virtual

assembles boundary conditions of a single PDE into the system matrix 'mat' and the right hand side 'rhs'

Referenced by assemblePDEBoundarySingle().

◆ assemblePDEBoundarySingleReduced() [1/2]

void speckley::WaveAssembler3D::assemblePDEBoundarySingleReduced ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const DataMap & coefs ) const
virtual

◆ assemblePDEBoundarySingleReduced() [2/2]

void speckley::WaveAssembler3D::assemblePDEBoundarySingleReduced ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const escript::Data & d,
const escript::Data & y ) const
virtual

assembles boundary conditions of a single PDE with reduced order into the system matrix 'mat' and the right hand side 'rhs'

Referenced by assemblePDEBoundarySingleReduced().

◆ assemblePDEBoundarySystem() [1/2]

void speckley::WaveAssembler3D::assemblePDEBoundarySystem ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const DataMap & coefs ) const
virtual

◆ assemblePDEBoundarySystem() [2/2]

void speckley::WaveAssembler3D::assemblePDEBoundarySystem ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const escript::Data & d,
const escript::Data & y ) const
virtual

assembles boundary conditions of a system of PDEs into the system matrix 'mat' and the right hand side 'rhs'

Referenced by assemblePDEBoundarySystem().

◆ assemblePDEBoundarySystemReduced() [1/2]

void speckley::WaveAssembler3D::assemblePDEBoundarySystemReduced ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const DataMap & coefs ) const
virtual

◆ assemblePDEBoundarySystemReduced() [2/2]

void speckley::WaveAssembler3D::assemblePDEBoundarySystemReduced ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const escript::Data & d,
const escript::Data & y ) const
virtual

assembles boundary conditions of a system of PDEs with reduced order into the system matrix 'mat' and the right hand side 'rhs'

Referenced by assemblePDEBoundarySystemReduced().

◆ assemblePDESingle() [1/2]

void speckley::WaveAssembler3D::assemblePDESingle ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const DataMap & coefs ) const
virtual

◆ assemblePDESingle() [2/2]

void speckley::WaveAssembler3D::assemblePDESingle ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const escript::Data & A,
const escript::Data & B,
const escript::Data & C,
const escript::Data & D,
const escript::Data & X,
const escript::Data & Y ) const
virtual

assembles a single PDE into the system matrix 'mat' and the right hand side 'rhs'

Referenced by assemblePDESingle().

◆ assemblePDESingleReduced() [1/2]

void speckley::WaveAssembler3D::assemblePDESingleReduced ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const DataMap & coefs ) const
virtual

◆ assemblePDESingleReduced() [2/2]

void speckley::WaveAssembler3D::assemblePDESingleReduced ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const escript::Data & A,
const escript::Data & B,
const escript::Data & C,
const escript::Data & D,
const escript::Data & X,
const escript::Data & Y ) const
virtual

assembles a single PDE with reduced order into the system matrix 'mat' and the right hand side 'rhs'

Referenced by assemblePDESingleReduced().

◆ assemblePDESystem() [1/2]

void speckley::WaveAssembler3D::assemblePDESystem ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const DataMap & coefs ) const
virtual

◆ assemblePDESystem() [2/2]

void speckley::WaveAssembler3D::assemblePDESystem ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const escript::Data & A,
const escript::Data & B,
const escript::Data & C,
const escript::Data & D,
const escript::Data & X,
const escript::Data & Y ) const
virtual

◆ assemblePDESystemReduced() [1/2]

void speckley::WaveAssembler3D::assemblePDESystemReduced ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const DataMap & coefs ) const
virtual

◆ assemblePDESystemReduced() [2/2]

void speckley::WaveAssembler3D::assemblePDESystemReduced ( escript::AbstractSystemMatrix * mat,
escript::Data & rhs,
const escript::Data & A,
const escript::Data & B,
const escript::Data & C,
const escript::Data & D,
const escript::Data & X,
const escript::Data & Y ) const
virtual

assembles a system of PDEs with reduced order into the system matrix 'mat' and the right hand side 'rhs'

Referenced by assemblePDESystemReduced().

◆ collateFunctionSpaceTypes()

void speckley::WaveAssembler3D::collateFunctionSpaceTypes ( std::vector< int > & fsTypes,
const DataMap & coefs ) const
virtual

◆ POINTER_WRAPPER_CLASS()

speckley::WaveAssembler3D::POINTER_WRAPPER_CLASS ( const Brick )
protected

Member Data Documentation

◆ c11

escript::Data speckley::WaveAssembler3D::c11
protected

◆ c12

escript::Data speckley::WaveAssembler3D::c12
protected

◆ c13

escript::Data speckley::WaveAssembler3D::c13
protected

◆ c23

escript::Data speckley::WaveAssembler3D::c23
protected

◆ c33

escript::Data speckley::WaveAssembler3D::c33
protected

◆ c44

escript::Data speckley::WaveAssembler3D::c44
protected

◆ c66

escript::Data speckley::WaveAssembler3D::c66
protected

◆ isHTI

bool speckley::WaveAssembler3D::isHTI
protected

◆ isVTI

bool speckley::WaveAssembler3D::isVTI
protected

Referenced by WaveAssembler3D().

◆ m_dx

const double* speckley::WaveAssembler3D::m_dx
protected

Referenced by assemblePDESystem().

◆ m_NE

const dim_t* speckley::WaveAssembler3D::m_NE
protected

Referenced by assemblePDESystem().

◆ m_NN

const dim_t* speckley::WaveAssembler3D::m_NN
protected

Referenced by assemblePDESystem().


The documentation for this class was generated from the following files: