19#if !defined(XALANSOURCETREEELEMENTNANSALLOCATOR_INCLUDE_GUARD_12455133)
20#define XALANSOURCETREEELEMENTNANSALLOCATOR_INCLUDE_GUARD_12455133
48#if defined(XALAN_NO_DEFAULT_TEMPLATE_ARGUMENTS)
65 MemoryManager& theManager,
114 return m_allocator.getBlockCount();
125 return m_allocator.getBlockSize();
137 ArenaAllocatorType m_allocator;
#define XALAN_CPP_NAMESPACE
#define XALAN_XALANSOURCETREE_EXPORT
ArenaBlockType::size_type size_type
ArenaAllocatorType::size_type size_type
ArenaAllocator< ObjectType > ArenaAllocatorType
XalanSourceTreeElementNANSAllocator(MemoryManager &theManager, size_type theBlockCount)
Construct an instance that will allocate blocks of the specified size.
void reset()
Delete all objects from allocator.
ObjectType::IndexType IndexType
ObjectType * create(const XalanDOMString &theTagName, const XalanDOMString &theLocalName, const XalanDOMString &theNamespaceURI, const XalanDOMString &thePrefix, XalanSourceTreeDocument *theOwnerDocument, XalanNode *theParentNode=0, XalanNode *thePreviousSibling=0, XalanNode *theNextSibling=0, IndexType theIndex=0)
Create an instance.
size_type getBlockSize() const
Get the number of ArenaBlocks currently allocated.
size_type getBlockCount() const
Get size of an ArenaBlock, that is, the number of objects in each block.
~XalanSourceTreeElementNANSAllocator()
XalanSourceTreeElementNANS ObjectType